People have come to depend on computers and technology for almost every aspect of their lives, and there is hardly anything that is not impacted by their functionality.Let's look at some of the things that we have in common with computers. You will be able to identify and relate to the uses which we all tend to accomplish on our computers.

People love to play video games on their computers more than anything else, and proof of this is that almost every single pc out there has games on them. They can also be online, where millions and millions of people play together every day.

Get online and see how many games are out there that involve playing with other people. You will be amazed at how awesome and engaging playing live games with people can be. You will be joined by millions of other users in games that cover almost every interest and category.

Social networking is something else that is a product of computer technology, and it is changing how the world stays in touch. You can do things never before possible, like share pictures and movies, along with writing notes and stories with people in real time from all over the globe.

Looking for a particular song or obscure film? The internet is the place to find it, instantly and effortlessly. No more going to the video store in the middle of the night, because you can search, download and watch or listen to your favorite music or videos in real time without having to do anything.

How we do business is changing because of the computer as well. Can you think of anything that hasn't been effected by technology? How we earn and spend money, shop, learn and even travel has been impacted by computers and the world relies heavily on them to get the job done.

Lastly, the computer makes it possible for you to talk to almost anyone on the planet for free from the comfort of your home. It has completely revolutionized how we stay in touch, and the options that we have in order to do so. From online phone calls to video conferencing, communicating now is not like it was when we had to make phone calls or write letters.


"In a general way, we can define computing to mean any goal-oriented activity requiring, benefiting from, or creating computers. Thus, computing includes designing and building hardware and software systems for a wide range of purposes; processing, structuring, and managing various kinds of information; doing scientific studies using computers; making computer systems behave intelligently; creating and using communications and entertainment media; finding and gathering information relevant to any particular purpose, and so on. The list is virtually endless, and the possibilities are vast."
and it defines five sub-disciplines of the computing field: computer science, computer engineering, information systems, information technology, and software engineering.
However, Computing Curricula 2005 also recognizes that the meaning of "computing" depends on the context:
Computing also has other meanings that are more specific, based on the context in which the term is used. For example, an information systems specialist will view computing somewhat differently from a software engineer. Regardless of the context, doing computing well can be complicated and difficult. Because society needs people to do computing well, we must think of computing not only as a profession but also as a discipline.
The term "computing" has sometimes been narrowly defined, as in a 1989 ACM report on Computing as a Discipline:
The discipline of computing is the systematic study of algorithmic processes that describe and transform information: their theory, analysis, design, efficiency, implementation, and application. The fundamental question underlying all computing is "What can be (efficiently) automated?"
The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers
society is a group of individuals involved in persistent social interaction, or a large social group sharing the same geographical or social territory, typically subject to the
same political authority and dominant cultural expectations. Societies are characterized by patterns of relationships (social relations) between individuals who share a distinctive culture and institutions; a given society may be described as the sum total of such relationships among its constituent of members. In the social sciences, a larger society often exhibits stratification or dominance patterns in subgroups.
Insofar as it is collaborative, a society can enable its members to benefit in ways that would not otherwise be possible on an individual basis; both individual and social (common) benefits can thus be distinguished, or in many cases found to overlap. A society can also consist of like-minded people governed by their own norms and values within a dominant, larger society. This is sometimes referred to as a subculture, a term used extensively within criminology.
More broadly, and especially within structuralist thought, a society may be illustrated as an economic, social, industrial or culturalinfrastructure, made up of, yet distinct from, a varied collection of individuals. In this regard society can mean the objective relationships people have with the material world and with other people, rather than "other people" beyond the individual and their familiar social environment.