People
have come to depend on computers and technology for almost every aspect of
their lives, and there is hardly anything that is not impacted by their
functionality.Let's look at some of the things that we have in common with
computers. You will be able to identify and relate to the uses which we all
tend to accomplish on our computers.
People
love to play video games on their computers more than anything else, and proof
of this is that almost every single pc out there has games on them. They can
also be online, where millions and millions of people play together every day.
Get
online and see how many games are out there that involve playing with other
people. You will be amazed at how awesome and engaging playing live games with
people can be. You will be joined by millions of other users in games that
cover almost every interest and category.
Social
networking is something else that is a product of computer technology, and it
is changing how the world stays in touch. You can do things never before possible,
like share pictures and movies, along with writing notes and stories with
people in real time from all over the globe.
Looking
for a particular song or obscure film? The internet is the place to find it,
instantly and effortlessly. No more going to the video store in the middle of
the night, because you can search, download and watch or listen to your
favorite music or videos in real time without having to do anything.
How
we do business is changing because of the computer as well. Can you think of
anything that hasn't been effected by technology? How we earn and spend money,
shop, learn and even travel has been impacted by computers and the world relies
heavily on them to get the job done.
Lastly,
the computer makes it possible for you to talk to almost anyone on the planet
for free from the comfort of your home. It has completely revolutionized how we
stay in touch, and the options that we have in order to do so. From online
phone calls to video conferencing, communicating now is not like it was when we
had to make phone calls or write letters.
"In a general way, we can define computing to mean any
goal-oriented activity requiring, benefiting from, or creating computers. Thus,
computing includes designing and building hardware and software systems for a
wide range of purposes; processing, structuring, and managing various kinds of
information; doing scientific studies using computers; making computer systems
behave intelligently; creating and using communications and entertainment
media; finding and gathering information relevant to any particular purpose,
and so on. The list is virtually endless, and the possibilities are vast."
and it defines five
sub-disciplines of the computing field: computer science, computer engineering, information systems, information
technology, and software engineering.
However, Computing
Curricula 2005 also recognizes that the
meaning of "computing" depends on the context:
Computing also has other meanings that are more specific, based
on the context in which the term is used. For example, an information systems
specialist will view computing somewhat differently from a software engineer.
Regardless of the context, doing computing well can be complicated and
difficult. Because society needs people to do computing well, we must think of
computing not only as a profession but also as a discipline.
The term "computing"
has sometimes been narrowly defined, as in a 1989 ACM report
on Computing as a Discipline:
The discipline of computing is the systematic study of
algorithmic processes that describe and transform information: their theory,
analysis, design, efficiency, implementation, and application. The fundamental
question underlying all computing is "What can be (efficiently)
automated?"
The term "computing"
is also synonymous with
counting and calculating. In earlier times, it was used in reference to the
action performed by mechanical computing
machines, and before that, to human computers
A society is
a group of individuals involved in
persistent social interaction,
or a large social group sharing
the same geographical or social territory, typically subject to the
same political authority and dominant cultural
expectations. Societies are characterized by patterns of relationships (social relations) between individuals who
share a distinctive culture and institutions; a given society may be described
as the sum total of such relationships among its constituent of members. In
the social sciences,
a larger society often exhibits stratification or dominance patterns
in subgroups.
Insofar as it is collaborative, a society can enable its
members to benefit in ways that would not otherwise be possible on an
individual basis; both individual and social (common) benefits can thus be
distinguished, or in many cases found to overlap. A society can also consist of
like-minded people governed by their own norms and values within a dominant,
larger society. This is sometimes referred to as a subculture, a term used extensively
within criminology.
More broadly, and especially
within structuralist thought,
a society may be illustrated as an economic, social, industrial or culturalinfrastructure, made up of, yet distinct from,
a varied collection of individuals. In this regard society can mean the
objective relationships people have with the material world and with other
people, rather than "other people" beyond the individual and their
familiar social environment.
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